package com.lqr.wechat.widget;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.widget.ImageView;
import com.lqr.wechat.R;
/**
* @创建者 CSDN_LQR
* @描述 气泡型ImageView
*/
public class BubbleImageView extends ImageView {
private static final int LOCATION_LEFT = 0;
private static final Bitmap.Config BITMAP_CONFIG = Bitmap.Config.ARGB_8888;
private static final int COLORDRAWABLE_DIMENSION = 1;
private int mAngle = dp2px(10);
private int mArrowTop = dp2px(40);
private int mArrowWidth = dp2px(20);
private int mArrowHeight = dp2px(20);
private int mArrowOffset = 0;
private int mArrowLocation = LOCATION_LEFT;
private Rect mDrawableRect;
private Bitmap mBitmap;
private BitmapShader mBitmapShader;
private Paint mBitmapPaint;
private Matrix mShaderMatrix;
private int mBitmapWidth;
private int mBitmapHeight;
private Paint mPaint;
private int percent = 0;
private boolean mShowText = true;//是否显示文字
private boolean mShowShadow = true;//是否显示阴影
public BubbleImageView(Context context) {
this(context, null);
}
public BubbleImageView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public BubbleImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
initView(attrs);
mPaint = new Paint();
}
/**
* 是否显示阴影
*/
public void showShadow(boolean showShadow) {
this.mShowShadow = showShadow;
postInvalidate();
}
/**
* 设置进度的百分比
*/
public void setPercent(int percent) {
this.percent = percent;
postInvalidate();
}
/**
* 设置进度文字是否显示
*/
public void setProgressVisible(boolean show) {
this.mShowText = show;
postInvalidate();
}
private void initView(AttributeSet attrs) {
if (attrs != null) {
TypedArray a = getContext().obtainStyledAttributes(attrs,
R.styleable.BubbleImageView);
mAngle = (int) a.getDimension(
R.styleable.BubbleImageView_bubble_angle, mAngle);
mArrowHeight = (int) a.getDimension(
R.styleable.BubbleImageView_bubble_arrowHeight,
mArrowHeight);
mArrowOffset = (int) a.getDimension(
R.styleable.BubbleImageView_bubble_arrowOffset,
mArrowOffset);
mArrowTop = (int) a.getDimension(
R.styleable.BubbleImageView_bubble_arrowTop, mArrowTop);
mArrowWidth = (int) a.getDimension(
R.styleable.BubbleImageView_bubble_arrowWidth, mAngle);
mArrowLocation = a.getInt(
R.styleable.BubbleImageView_bubble_arrowLocation,
mArrowLocation);
mShowText = a.getBoolean(R.styleable.BubbleImageView_bubble_showText, mShowText);
mShowShadow = a.getBoolean(R.styleable.BubbleImageView_bubble_showShadow, mShowShadow);
a.recycle();
}
}
@Override
protected void onDraw(Canvas canvas) {
if (getDrawable() == null) {
return;
}
RectF rect = new RectF(getPaddingLeft(), getPaddingTop(), getRight()
- getLeft() - getPaddingRight(), getBottom() - getTop()
- getPaddingBottom());
Path path = new Path();
if (mArrowLocation == LOCATION_LEFT) {
leftPath(rect, path);
} else {
rightPath(rect, path);
}
canvas.drawPath(path, mBitmapPaint);
drawText(canvas, mAngle);
}
/**
* 画进度文字和设置透明度
*
* @param canvas
* @param radiusPx 圆角的半径
*/
private void drawText(Canvas canvas, int radiusPx) {
mPaint.setAntiAlias(true); // 消除锯齿
mPaint.setStyle(Paint.Style.FILL);
if (mShowShadow) {//根据是否要画阴影
// 画阴影部分
mPaint.setColor(Color.parseColor("#70000000"));// 半透明
Rect shadowRect = null;
if (mArrowLocation == LOCATION_LEFT) {
//如果是在左边
shadowRect = new Rect(mArrowWidth, 0, getWidth(), getHeight() - getHeight()
* percent / 100);//阴影的宽度(图片的宽度)为ImageView的宽度减去箭头的宽度
} else {
shadowRect = new Rect(0, 0, getWidth() - mArrowWidth, getHeight() - getHeight()
* percent / 100);//阴影的宽度(图片的宽度)为ImageView的宽度减去箭头的宽度
}
RectF shadowRectF = new RectF(shadowRect);
//shadowRectF.set(0, 0, getWidth(), getHeight() - getHeight()* percent / 100 );
canvas.drawRoundRect(shadowRectF, radiusPx, radiusPx, mPaint);
}
if (mShowText) {//是否画文字
//画文字
mPaint.setTextSize(30);
mPaint.setColor(Color.parseColor("#FFFFFF"));
mPaint.setStrokeWidth(2);
Rect rect = null;
int marginLeft = 0;//文字的左边距
if (mArrowLocation == LOCATION_LEFT) {//如果是向左的
rect = new Rect(mArrowWidth, 0, 0, 0);
marginLeft = (getWidth() - mArrowWidth) / 2;
} else {
rect = new Rect(mArrowWidth, 0, 0, 0);
marginLeft = getWidth() / 2 - mArrowWidth;
}
mPaint.getTextBounds("100%", 0, "100%".length(), rect);// 确定文字的宽度
canvas.drawText(percent + "%", marginLeft,
getHeight() / 2, mPaint);
}
}
public void rightPath(RectF rect, Path path) {
path.moveTo(mAngle, rect.top);
path.lineTo(rect.width(), rect.top);
path.arcTo(new RectF(rect.right - mAngle * 2 - mArrowWidth, rect.top,
rect.right - mArrowWidth, mAngle * 2 + rect.top), 270, 90);
path.lineTo(rect.right - mArrowWidth, mArrowTop);
path.lineTo(rect.right, mArrowTop - mArrowOffset);
path.lineTo(rect.right - mArrowWidth, mArrowTop + mArrowHeight);
path.lineTo(rect.right - mArrowWidth, rect.height() - mAngle);
path.arcTo(new RectF(rect.right - mAngle * 2 - mArrowWidth, rect.bottom
- mAngle * 2, rect.right - mArrowWidth, rect.bottom), 0, 90);
path.lineTo(rect.left, rect.bottom);
path.arcTo(new RectF(rect.left, rect.bottom - mAngle * 2, mAngle * 2
+ rect.left, rect.bottom), 90, 90);
path.lineTo(rect.left, rect.top);
path.arcTo(new RectF(rect.left, rect.top, mAngle * 2 + rect.left,
mAngle * 2 + rect.top), 180, 90);
path.close();
}
public void leftPath(RectF rect, Path path) {
path.moveTo(mAngle + mArrowWidth, rect.top);
path.lineTo(rect.width(), rect.top);
path.arcTo(new RectF(rect.right - mAngle * 2, rect.top, rect.right,
mAngle * 2 + rect.top), 270, 90);
path.lineTo(rect.right, rect.top);
path.arcTo(new RectF(rect.right - mAngle * 2, rect.bottom - mAngle * 2,
rect.right, rect.bottom), 0, 90);
path.lineTo(rect.left + mArrowWidth, rect.bottom);
path.arcTo(new RectF(rect.left + mArrowWidth, rect.bottom - mAngle * 2,
mAngle * 2 + rect.left + mArrowWidth, rect.bottom), 90, 90);
path.lineTo(rect.left + mArrowWidth, mArrowTop + mArrowHeight);
path.lineTo(rect.left, mArrowTop - mArrowOffset);
path.lineTo(rect.left + mArrowWidth, mArrowTop);
path.lineTo(rect.left + mArrowWidth, rect.top);
path.arcTo(new RectF(rect.left + mArrowWidth, rect.top, mAngle * 2
+ rect.left + mArrowWidth, mAngle * 2 + rect.top), 180, 90);
path.close();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
setup();
}
@Override
public void setImageBitmap(Bitmap bm) {
super.setImageBitmap(bm);
mBitmap = bm;
setup();
}
@Override
public void setImageDrawable(Drawable drawable) {
super.setImageDrawable(drawable);
mBitmap = getBitmapFromDrawable(drawable);
setup();
}
@Override
public void setImageResource(int resId) {
super.setImageResource(resId);
mBitmap = getBitmapFromDrawable(getDrawable());
setup();
}
private Bitmap getBitmapFromDrawable(Drawable drawable) {
if (drawable == null) {
return null;
}
if (drawable instanceof BitmapDrawable) {
return ((BitmapDrawable) drawable).getBitmap();
}
try {
Bitmap bitmap;
if (drawable instanceof ColorDrawable) {
bitmap = Bitmap.createBitmap(COLORDRAWABLE_DIMENSION,
COLORDRAWABLE_DIMENSION, BITMAP_CONFIG);
} else {
bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(),
drawable.getIntrinsicHeight(), BITMAP_CONFIG);
}
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
} catch (OutOfMemoryError e) {
return null;
}
}
private void setup() {
if (mBitmap == null) {
return;
}
mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP,
Shader.TileMode.CLAMP);
mBitmapPaint = new Paint();
mBitmapPaint.setAntiAlias(true);
mBitmapPaint.setShader(mBitmapShader);
mBitmapHeight = mBitmap.getHeight();
mBitmapWidth = mBitmap.getWidth();
updateShaderMatrix();
invalidate();
}
private void updateShaderMatrix() {
float scale;
float dx = 0;
float dy = 0;
mShaderMatrix = new Matrix();
mShaderMatrix.set(null);
mDrawableRect = new Rect(0, 0, getRight() - getLeft(), getBottom()
- getTop());
if (mBitmapWidth * mDrawableRect.height() > mDrawableRect.width()
* mBitmapHeight) {
scale = mDrawableRect.height() / (float) mBitmapHeight;
dx = (mDrawableRect.width() - mBitmapWidth * scale) * 0.5f;
} else {
scale = mDrawableRect.width() / (float) mBitmapWidth;
dy = (mDrawableRect.height() - mBitmapHeight * scale) * 0.5f;
}
mShaderMatrix.setScale(scale, scale);
mShaderMatrix.postTranslate((int) (dx + 0.5f), (int) (dy + 0.5f));
mBitmapShader.setLocalMatrix(mShaderMatrix);
}
private int dp2px(int dp) {
return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dp,
getContext().getResources().getDisplayMetrics());
}
}