package com.lqr.wechat.widget; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.Path; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Shader; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.ColorDrawable; import android.graphics.drawable.Drawable; import android.util.AttributeSet; import android.util.TypedValue; import android.widget.ImageView; import com.lqr.wechat.R; /** * @创建者 CSDN_LQR * @描述 气泡型ImageView */ public class BubbleImageView extends ImageView { private static final int LOCATION_LEFT = 0; private static final Bitmap.Config BITMAP_CONFIG = Bitmap.Config.ARGB_8888; private static final int COLORDRAWABLE_DIMENSION = 1; private int mAngle = dp2px(10); private int mArrowTop = dp2px(40); private int mArrowWidth = dp2px(20); private int mArrowHeight = dp2px(20); private int mArrowOffset = 0; private int mArrowLocation = LOCATION_LEFT; private Rect mDrawableRect; private Bitmap mBitmap; private BitmapShader mBitmapShader; private Paint mBitmapPaint; private Matrix mShaderMatrix; private int mBitmapWidth; private int mBitmapHeight; private Paint mPaint; private int percent = 0; private boolean mShowText = true;//是否显示文字 private boolean mShowShadow = true;//是否显示阴影 public BubbleImageView(Context context) { this(context, null); } public BubbleImageView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public BubbleImageView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initView(attrs); mPaint = new Paint(); } /** * 是否显示阴影 */ public void showShadow(boolean showShadow) { this.mShowShadow = showShadow; postInvalidate(); } /** * 设置进度的百分比 */ public void setPercent(int percent) { this.percent = percent; postInvalidate(); } /** * 设置进度文字是否显示 */ public void setProgressVisible(boolean show) { this.mShowText = show; postInvalidate(); } private void initView(AttributeSet attrs) { if (attrs != null) { TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.BubbleImageView); mAngle = (int) a.getDimension( R.styleable.BubbleImageView_bubble_angle, mAngle); mArrowHeight = (int) a.getDimension( R.styleable.BubbleImageView_bubble_arrowHeight, mArrowHeight); mArrowOffset = (int) a.getDimension( R.styleable.BubbleImageView_bubble_arrowOffset, mArrowOffset); mArrowTop = (int) a.getDimension( R.styleable.BubbleImageView_bubble_arrowTop, mArrowTop); mArrowWidth = (int) a.getDimension( R.styleable.BubbleImageView_bubble_arrowWidth, mAngle); mArrowLocation = a.getInt( R.styleable.BubbleImageView_bubble_arrowLocation, mArrowLocation); mShowText = a.getBoolean(R.styleable.BubbleImageView_bubble_showText, mShowText); mShowShadow = a.getBoolean(R.styleable.BubbleImageView_bubble_showShadow, mShowShadow); a.recycle(); } } @Override protected void onDraw(Canvas canvas) { if (getDrawable() == null) { return; } RectF rect = new RectF(getPaddingLeft(), getPaddingTop(), getRight() - getLeft() - getPaddingRight(), getBottom() - getTop() - getPaddingBottom()); Path path = new Path(); if (mArrowLocation == LOCATION_LEFT) { leftPath(rect, path); } else { rightPath(rect, path); } canvas.drawPath(path, mBitmapPaint); drawText(canvas, mAngle); } /** * 画进度文字和设置透明度 * * @param canvas * @param radiusPx 圆角的半径 */ private void drawText(Canvas canvas, int radiusPx) { mPaint.setAntiAlias(true); // 消除锯齿 mPaint.setStyle(Paint.Style.FILL); if (mShowShadow) {//根据是否要画阴影 // 画阴影部分 mPaint.setColor(Color.parseColor("#70000000"));// 半透明 Rect shadowRect = null; if (mArrowLocation == LOCATION_LEFT) { //如果是在左边 shadowRect = new Rect(mArrowWidth, 0, getWidth(), getHeight() - getHeight() * percent / 100);//阴影的宽度(图片的宽度)为ImageView的宽度减去箭头的宽度 } else { shadowRect = new Rect(0, 0, getWidth() - mArrowWidth, getHeight() - getHeight() * percent / 100);//阴影的宽度(图片的宽度)为ImageView的宽度减去箭头的宽度 } RectF shadowRectF = new RectF(shadowRect); //shadowRectF.set(0, 0, getWidth(), getHeight() - getHeight()* percent / 100 ); canvas.drawRoundRect(shadowRectF, radiusPx, radiusPx, mPaint); } if (mShowText) {//是否画文字 //画文字 mPaint.setTextSize(30); mPaint.setColor(Color.parseColor("#FFFFFF")); mPaint.setStrokeWidth(2); Rect rect = null; int marginLeft = 0;//文字的左边距 if (mArrowLocation == LOCATION_LEFT) {//如果是向左的 rect = new Rect(mArrowWidth, 0, 0, 0); marginLeft = (getWidth() - mArrowWidth) / 2; } else { rect = new Rect(mArrowWidth, 0, 0, 0); marginLeft = getWidth() / 2 - mArrowWidth; } mPaint.getTextBounds("100%", 0, "100%".length(), rect);// 确定文字的宽度 canvas.drawText(percent + "%", marginLeft, getHeight() / 2, mPaint); } } public void rightPath(RectF rect, Path path) { path.moveTo(mAngle, rect.top); path.lineTo(rect.width(), rect.top); path.arcTo(new RectF(rect.right - mAngle * 2 - mArrowWidth, rect.top, rect.right - mArrowWidth, mAngle * 2 + rect.top), 270, 90); path.lineTo(rect.right - mArrowWidth, mArrowTop); path.lineTo(rect.right, mArrowTop - mArrowOffset); path.lineTo(rect.right - mArrowWidth, mArrowTop + mArrowHeight); path.lineTo(rect.right - mArrowWidth, rect.height() - mAngle); path.arcTo(new RectF(rect.right - mAngle * 2 - mArrowWidth, rect.bottom - mAngle * 2, rect.right - mArrowWidth, rect.bottom), 0, 90); path.lineTo(rect.left, rect.bottom); path.arcTo(new RectF(rect.left, rect.bottom - mAngle * 2, mAngle * 2 + rect.left, rect.bottom), 90, 90); path.lineTo(rect.left, rect.top); path.arcTo(new RectF(rect.left, rect.top, mAngle * 2 + rect.left, mAngle * 2 + rect.top), 180, 90); path.close(); } public void leftPath(RectF rect, Path path) { path.moveTo(mAngle + mArrowWidth, rect.top); path.lineTo(rect.width(), rect.top); path.arcTo(new RectF(rect.right - mAngle * 2, rect.top, rect.right, mAngle * 2 + rect.top), 270, 90); path.lineTo(rect.right, rect.top); path.arcTo(new RectF(rect.right - mAngle * 2, rect.bottom - mAngle * 2, rect.right, rect.bottom), 0, 90); path.lineTo(rect.left + mArrowWidth, rect.bottom); path.arcTo(new RectF(rect.left + mArrowWidth, rect.bottom - mAngle * 2, mAngle * 2 + rect.left + mArrowWidth, rect.bottom), 90, 90); path.lineTo(rect.left + mArrowWidth, mArrowTop + mArrowHeight); path.lineTo(rect.left, mArrowTop - mArrowOffset); path.lineTo(rect.left + mArrowWidth, mArrowTop); path.lineTo(rect.left + mArrowWidth, rect.top); path.arcTo(new RectF(rect.left + mArrowWidth, rect.top, mAngle * 2 + rect.left + mArrowWidth, mAngle * 2 + rect.top), 180, 90); path.close(); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); setup(); } @Override public void setImageBitmap(Bitmap bm) { super.setImageBitmap(bm); mBitmap = bm; setup(); } @Override public void setImageDrawable(Drawable drawable) { super.setImageDrawable(drawable); mBitmap = getBitmapFromDrawable(drawable); setup(); } @Override public void setImageResource(int resId) { super.setImageResource(resId); mBitmap = getBitmapFromDrawable(getDrawable()); setup(); } private Bitmap getBitmapFromDrawable(Drawable drawable) { if (drawable == null) { return null; } if (drawable instanceof BitmapDrawable) { return ((BitmapDrawable) drawable).getBitmap(); } try { Bitmap bitmap; if (drawable instanceof ColorDrawable) { bitmap = Bitmap.createBitmap(COLORDRAWABLE_DIMENSION, COLORDRAWABLE_DIMENSION, BITMAP_CONFIG); } else { bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), BITMAP_CONFIG); } Canvas canvas = new Canvas(bitmap); drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight()); drawable.draw(canvas); return bitmap; } catch (OutOfMemoryError e) { return null; } } private void setup() { if (mBitmap == null) { return; } mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); mBitmapPaint = new Paint(); mBitmapPaint.setAntiAlias(true); mBitmapPaint.setShader(mBitmapShader); mBitmapHeight = mBitmap.getHeight(); mBitmapWidth = mBitmap.getWidth(); updateShaderMatrix(); invalidate(); } private void updateShaderMatrix() { float scale; float dx = 0; float dy = 0; mShaderMatrix = new Matrix(); mShaderMatrix.set(null); mDrawableRect = new Rect(0, 0, getRight() - getLeft(), getBottom() - getTop()); if (mBitmapWidth * mDrawableRect.height() > mDrawableRect.width() * mBitmapHeight) { scale = mDrawableRect.height() / (float) mBitmapHeight; dx = (mDrawableRect.width() - mBitmapWidth * scale) * 0.5f; } else { scale = mDrawableRect.width() / (float) mBitmapWidth; dy = (mDrawableRect.height() - mBitmapHeight * scale) * 0.5f; } mShaderMatrix.setScale(scale, scale); mShaderMatrix.postTranslate((int) (dx + 0.5f), (int) (dy + 0.5f)); mBitmapShader.setLocalMatrix(mShaderMatrix); } private int dp2px(int dp) { return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dp, getContext().getResources().getDisplayMetrics()); } }