/* * The MIT License (MIT) * * Copyright (c) 2014 Cayde Dixon * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package net.cazzar.mods.jukeboxreloaded.gui; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import static net.cazzar.mods.jukeboxreloaded.gui.ContainerJukebox.PLAYER_INVENTORY_COLUMNS; import static net.cazzar.mods.jukeboxreloaded.gui.ContainerJukebox.PLAYER_INVENTORY_ROWS; public class ContainerPortableJukebox extends Container { public ContainerPortableJukebox(InventoryPlayer playerInventory) { // Add the player's inventory slots to the container for (int inventoryRowIndex = 0; inventoryRowIndex < PLAYER_INVENTORY_ROWS; ++inventoryRowIndex) for (int inventoryColumnIndex = 0; inventoryColumnIndex < PLAYER_INVENTORY_COLUMNS; ++inventoryColumnIndex) addSlotToContainer(new net.minecraft.inventory.Slot( playerInventory, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 8 + inventoryColumnIndex * 18, 84 + inventoryRowIndex * 18 )); // Add the player's action bar slots to the container for (int actionBarSlotIndex = 0; actionBarSlotIndex < PLAYER_INVENTORY_COLUMNS; ++actionBarSlotIndex) addSlotToContainer(new net.minecraft.inventory.Slot( playerInventory, actionBarSlotIndex, 8 + actionBarSlotIndex * 18, 142)); } @Override public boolean canInteractWith(EntityPlayer entityplayer) { return true; } }