/*
* The MIT License (MIT)
*
* Copyright (c) 2014 Cayde Dixon
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package net.cazzar.mods.jukeboxreloaded.gui;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import static net.cazzar.mods.jukeboxreloaded.gui.ContainerJukebox.PLAYER_INVENTORY_COLUMNS;
import static net.cazzar.mods.jukeboxreloaded.gui.ContainerJukebox.PLAYER_INVENTORY_ROWS;
public class ContainerPortableJukebox extends Container {
public ContainerPortableJukebox(InventoryPlayer playerInventory) {
// Add the player's inventory slots to the container
for (int inventoryRowIndex = 0; inventoryRowIndex < PLAYER_INVENTORY_ROWS; ++inventoryRowIndex)
for (int inventoryColumnIndex = 0; inventoryColumnIndex < PLAYER_INVENTORY_COLUMNS; ++inventoryColumnIndex)
addSlotToContainer(new net.minecraft.inventory.Slot(
playerInventory, inventoryColumnIndex
+ inventoryRowIndex * 9 + 9,
8 + inventoryColumnIndex * 18,
84 + inventoryRowIndex * 18
));
// Add the player's action bar slots to the container
for (int actionBarSlotIndex = 0; actionBarSlotIndex < PLAYER_INVENTORY_COLUMNS; ++actionBarSlotIndex)
addSlotToContainer(new net.minecraft.inventory.Slot(
playerInventory, actionBarSlotIndex,
8 + actionBarSlotIndex * 18, 142));
}
@Override
public boolean canInteractWith(EntityPlayer entityplayer) {
return true;
}
}