package com.yolp900.itsjustacharm.util;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class RayTraceHelper {
public static RayTraceResult rayTraceFromEntity(World world, Entity player, boolean par3, double range) {
float f = 1.0F;
float f1 = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * f;
float f2 = player.prevRotationYaw + (player.rotationYaw - player.prevRotationYaw) * f;
double d0 = player.prevPosX + (player.posX - player.prevPosX) * f;
double d1 = player.prevPosY + (player.posY - player.prevPosY) * f;
if (player instanceof EntityPlayer)
d1 += ((EntityPlayer) player).eyeHeight;
double d2 = player.prevPosZ + (player.posZ - player.prevPosZ) * f;
Vec3d vec3 = new Vec3d(d0, d1, d2);
float f3 = MathHelper.cos(-f2 * 0.017453292F - (float) Math.PI);
float f4 = MathHelper.sin(-f2 * 0.017453292F - (float) Math.PI);
float f5 = -MathHelper.cos(-f1 * 0.017453292F);
float f6 = MathHelper.sin(-f1 * 0.017453292F);
float f7 = f4 * f5;
float f8 = f3 * f5;
double d3 = range;
Vec3d vec31 = vec3.addVector(f7 * d3, f6 * d3, f8 * d3);
return world.rayTraceBlocks(vec3, vec31, par3);
}
}