package com.support.design; import android.os.Handler; import android.os.Looper; import android.os.Message; import android.support.annotation.NonNull; import android.support.annotation.Nullable; import android.support.annotation.VisibleForTesting; import java.lang.ref.WeakReference; import java.util.concurrent.locks.Lock; import java.util.concurrent.locks.ReentrantLock; /** * 安全版Handler,不会造成内存泄漏。使用Callback。 * Memory safer implementation of android.os.Handler * <p/> * Original implementation of Handlers always keeps hard reference to handler in queue of execution. * If you create anonymous handler and post delayed message into it, it will keep all parent class * for that time in memory even if it could be cleaned. * <p/> * This implementation is trickier, it will keep WeakReferences to runnables and messages, * and GC could collect them once WeakHandler instance is not referenced any more * <p/> * * @see android.os.Handler * <p/> * Created by choices on 17/06/2014. */ @SuppressWarnings("unused") public class WeakHandler { private final Handler.Callback mCallback; // hard reference to Callback. We need to keep callback in memory private final ExecHandler mExec; private Lock mLock = new ReentrantLock(); @SuppressWarnings("ConstantConditions") @VisibleForTesting final ChainedRef mRunnables = new ChainedRef(mLock, null); /** * Default constructor associates this handler with the {@link Looper} for the * current thread. * <p/> * If this thread does not have a looper, this handler won't be able to receive messages * so an exception is thrown. */ public WeakHandler() { mCallback = null; mExec = new ExecHandler(); } /** * Constructor associates this handler with the {@link Looper} for the * current thread and takes a callback interface in which you can handle * messages. * <p/> * If this thread does not have a looper, this handler won't be able to receive messages * so an exception is thrown. * * @param callback The callback interface in which to handle messages, or null. */ public WeakHandler(@Nullable Handler.Callback callback) { mCallback = callback; // Hard referencing body mExec = new ExecHandler(new WeakReference<>(callback)); // Weak referencing inside ExecHandler } /** * Use the provided {@link Looper} instead of the default one. * * @param looper The looper, must not be null. */ public WeakHandler(@NonNull Looper looper) { mCallback = null; mExec = new ExecHandler(looper); } /** * Use the provided {@link Looper} instead of the default one and take a callback * interface in which to handle messages. * * @param looper The looper, must not be null. * @param callback The callback interface in which to handle messages, or null. */ public WeakHandler(@NonNull Looper looper, @NonNull Handler.Callback callback) { mCallback = callback; mExec = new ExecHandler(looper, new WeakReference<>(callback)); } /** * Causes the Runnable r to be added to the message queue. * The runnable will be run on the thread to which this handler is * attached. * * @param r The Runnable that will be executed. * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean post(@NonNull Runnable r) { return mExec.post(wrapRunnable(r)); } /** * Causes the Runnable r to be added to the message queue, to be run * at a specific time given by <var>uptimeMillis</var>. * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b> * The runnable will be run on the thread to which this handler is attached. * * @param r The Runnable that will be executed. * @param uptimeMillis The absolute time at which the callback should run, * using the {@link android.os.SystemClock#uptimeMillis} time-base. * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the Runnable will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public final boolean postAtTime(@NonNull Runnable r, long uptimeMillis) { return mExec.postAtTime(wrapRunnable(r), uptimeMillis); } /** * Causes the Runnable r to be added to the message queue, to be run * at a specific time given by <var>uptimeMillis</var>. * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b> * The runnable will be run on the thread to which this handler is attached. * * @param r The Runnable that will be executed. * @param uptimeMillis The absolute time at which the callback should run, * using the {@link android.os.SystemClock#uptimeMillis} time-base. * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the Runnable will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. * @see android.os.SystemClock#uptimeMillis */ public final boolean postAtTime(Runnable r, Object token, long uptimeMillis) { return mExec.postAtTime(wrapRunnable(r), token, uptimeMillis); } /** * Causes the Runnable r to be added to the message queue, to be run * after the specified amount of time elapses. * The runnable will be run on the thread to which this handler * is attached. * * @param r The Runnable that will be executed. * @param delayMillis The delay (in milliseconds) until the Runnable * will be executed. * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the Runnable will be processed -- * if the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public final boolean postDelayed(Runnable r, long delayMillis) { return mExec.postDelayed(wrapRunnable(r), delayMillis); } /** * Posts a message to an object that implements Runnable. * Causes the Runnable r to executed on the next iteration through the * message queue. The runnable will be run on the thread to which this * handler is attached. * <b>This method is only for use in very special circumstances -- it * can easily starve the message queue, cause ordering problems, or have * other unexpected side-effects.</b> * * @param r The Runnable that will be executed. * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean postAtFrontOfQueue(Runnable r) { return mExec.postAtFrontOfQueue(wrapRunnable(r)); } /** * Remove any pending posts of Runnable r that are in the message queue. */ public final void removeCallbacks(Runnable r) { final WeakRunnable runnable = mRunnables.remove(r); if (runnable != null) { mExec.removeCallbacks(runnable); } } /** * Remove any pending posts of Runnable <var>r</var> with Object * <var>token</var> that are in the message queue. If <var>token</var> is null, * all callbacks will be removed. */ public final void removeCallbacks(Runnable r, Object token) { final WeakRunnable runnable = mRunnables.remove(r); if (runnable != null) { mExec.removeCallbacks(runnable, token); } } /** * Pushes a message onto the end of the message queue after all pending messages * before the current time. It will be received in callback, * in the thread attached to this handler. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean sendMessage(Message msg) { return mExec.sendMessage(msg); } /** * Sends a Message containing only the what value. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean sendEmptyMessage(int what) { return mExec.sendEmptyMessage(what); } /** * Sends a Message containing only the what value, to be delivered * after the specified amount of time elapses. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. * @see #sendMessageDelayed(android.os.Message, long) */ public final boolean sendEmptyMessageDelayed(int what, long delayMillis) { return mExec.sendEmptyMessageDelayed(what, delayMillis); } /** * Sends a Message containing only the what value, to be delivered * at a specific time. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. * @see #sendMessageAtTime(android.os.Message, long) */ public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) { return mExec.sendEmptyMessageAtTime(what, uptimeMillis); } /** * Enqueue a message into the message queue after all pending messages * before (current time + delayMillis). You will receive it in * callback, in the thread attached to this handler. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public final boolean sendMessageDelayed(Message msg, long delayMillis) { return mExec.sendMessageDelayed(msg, delayMillis); } /** * Enqueue a message into the message queue after all pending messages * before the absolute time (in milliseconds) <var>uptimeMillis</var>. * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b> * You will receive it in callback, in the thread attached * to this handler. * * @param uptimeMillis The absolute time at which the message should be * delivered, using the * {@link android.os.SystemClock#uptimeMillis} time-base. * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public boolean sendMessageAtTime(Message msg, long uptimeMillis) { return mExec.sendMessageAtTime(msg, uptimeMillis); } /** * Enqueue a message at the front of the message queue, to be processed on * the next iteration of the message loop. You will receive it in * callback, in the thread attached to this handler. * <b>This method is only for use in very special circumstances -- it * can easily starve the message queue, cause ordering problems, or have * other unexpected side-effects.</b> * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean sendMessageAtFrontOfQueue(Message msg) { return mExec.sendMessageAtFrontOfQueue(msg); } /** * Remove any pending posts of messages with code 'what' that are in the * message queue. */ public final void removeMessages(int what) { mExec.removeMessages(what); } /** * Remove any pending posts of messages with code 'what' and whose obj is * 'object' that are in the message queue. If <var>object</var> is null, * all messages will be removed. */ public final void removeMessages(int what, Object object) { mExec.removeMessages(what, object); } /** * Remove any pending posts of callbacks and sent messages whose * <var>obj</var> is <var>token</var>. If <var>token</var> is null, * all callbacks and messages will be removed. */ public final void removeCallbacksAndMessages(Object token) { mExec.removeCallbacksAndMessages(token); } /** * Check if there are any pending posts of messages with code 'what' in * the message queue. */ public final boolean hasMessages(int what) { return mExec.hasMessages(what); } /** * Check if there are any pending posts of messages with code 'what' and * whose obj is 'object' in the message queue. */ public final boolean hasMessages(int what, Object object) { return mExec.hasMessages(what, object); } public final Looper getLooper() { return mExec.getLooper(); } private WeakRunnable wrapRunnable(@NonNull Runnable r) { //noinspection ConstantConditions if (r == null) { throw new NullPointerException("Runnable can't be null"); } final ChainedRef hardRef = new ChainedRef(mLock, r); mRunnables.insertAfter(hardRef); return hardRef.wrapper; } /** * 弱引用Callback */ private static class ExecHandler extends Handler { private final WeakReference<Handler.Callback> weakReferenceCallback; ExecHandler() { weakReferenceCallback = null; } ExecHandler(WeakReference<Handler.Callback> weakReferenceCallback) { this.weakReferenceCallback = weakReferenceCallback; } ExecHandler(Looper looper) { super(looper); weakReferenceCallback = null; } ExecHandler(Looper looper, WeakReference<Handler.Callback> callback) { super(looper); weakReferenceCallback = callback; } @Override public void handleMessage(@NonNull Message msg) { if (weakReferenceCallback == null) { return; } final Handler.Callback callback = weakReferenceCallback.get(); if (callback == null) { // Already disposed return; } callback.handleMessage(msg); } } static class WeakRunnable implements Runnable { private final WeakReference<Runnable> mDelegate; private final WeakReference<ChainedRef> mReference; WeakRunnable(WeakReference<Runnable> delegate, WeakReference<ChainedRef> reference) { mDelegate = delegate; mReference = reference; } @Override public void run() { final Runnable delegate = mDelegate.get(); final ChainedRef reference = mReference.get(); if (reference != null) { reference.remove(); } if (delegate != null) { delegate.run(); } } } /** * 单链表 */ static class ChainedRef { @Nullable ChainedRef next; @Nullable ChainedRef prev; @NonNull final Runnable runnable; @NonNull final WeakRunnable wrapper; @NonNull Lock lock; public ChainedRef(@NonNull Lock lock, @NonNull Runnable r) { this.runnable = r; this.lock = lock; this.wrapper = new WeakRunnable(new WeakReference<>(r), new WeakReference<>(this)); } public WeakRunnable remove() { lock.lock(); try { if (prev != null) { prev.next = next; } if (next != null) { next.prev = prev; } prev = null; next = null; } finally { lock.unlock(); } return wrapper; } public void insertAfter(@NonNull ChainedRef candidate) { lock.lock(); try { if (this.next != null) { this.next.prev = candidate; } candidate.next = this.next; this.next = candidate; candidate.prev = this; } finally { lock.unlock(); } } @Nullable public WeakRunnable remove(Runnable obj) { lock.lock(); try { ChainedRef curr = this.next; // Skipping head while (curr != null) { if (curr.runnable == obj) { // We do comparison exactly how Handler does inside return curr.remove(); } curr = curr.next; } } finally { lock.unlock(); } return null; } } }